The Story Behind Heckle Havoc

Making Improv Accessible to Everyone

I’ve always been suspicious of small talk. Why talk about the weather when we could be making ridiculous memories together? I got tired of catching up just to recap what we’ve been doing—I wanted to create new moments with people. Do things that spark imagination, laughter, and real connection.

That’s where Heckle Havoc comes in. A game full of emotion and spontaneity. It gets people out of their heads and into the moment, sharing the wildest parts of their imagination with friends. It’s not about winning—it’s about showing up, getting silly, and creating something unforgettable together.

But not everyone gets that chance. Not everyone finds the stage. So I thought—What if improv didn’t need lights and curtains? What if it could live on your living room floor, or at your local pub?

The Spark That Started It All

It began as all good things do—with friends, a little chaos, and a scribbled idea: a character, a setting, a goal. Someone told a story. Someone else yelled, “Not that!”

Laughter cracked through the room like thunder.

That simple moment birthed something bigger. Cards were printed. Games were played. Strangers became performers, stories bloomed from nonsense, and hesitation melted into joy. What started as a spark became a fire I couldn’t ignore.

Why Heckle Havoc Exists

This game is for the quiet kid with a wild imagination. For the dinner guest who’s never held the spotlight. For the friend who’s funny and doesn’t know it. For anyone craving permission to be messy, loud, bold—or just seen.

Heckle Havoc is improv for everyone. A place where mistakes are fuel, heckles are hugs, and no story is too strange. There’s no script. No judgment. Just the sacred act of making something out of nothing.

In a world that rewards perfection, this game rewards presence.

The People Behind the Chaos

I didn’t walk this road alone. Isabel, my wife and fiercest believer, kept the fire lit—challenging me, cheering me, helping shape the game into what it is now. And around me, friends brought it to life: heckling, testing, pushing the boundaries of what play can be.

Every round reminded me: people are infinitely more creative, generous, and hilarious than they believe.

The Mission

Heckle Havoc belongs in classrooms, cafes, festivals, families. I see it as a warm-up for improv groups, an icebreaker at parties, a tool for healing in places where words are hard to find.

Because improv isn’t just an art form—it’s a human one.

If you’ve never done improv before, perfect. You’re exactly who this game is for.

So let’s gather. Let’s laugh. Let’s lose the script.

Let’s heckle the world back to life.

Sheldon Mott
Creator of Heckle Havoc