The Story Behind Heckle Havoc
Making Improv Accessible to Everyone
I don't love small talk. Why talk about the weather when we could be making new memories together? I got tired of catching up just to recap what we’ve been doing, I wanted to create new moments with people. Do things that spark imagination and laughter.
That’s where Heckle Havoc comes in. A game full of emotion and spontaneity. It gets people out of their heads and into the moment, sharing the wildest parts of their imagination usually uncensored. It’s not about winning, it’s about having permission to be silly.
The Spark That Started It All
It began as all good things do, with friends, a little chaos, and a scribbled idea: Someone started telling a story. I shouted “Not that!”
That simple moment birthed something bigger. Cards were printed. Games were played. Strangers became performers, stories bloomed from nonsense, and fear/hesitation melted into something like catharsis. What started as a spark became a fire I couldn’t ignore.
Why Heckle Havoc Exists
This game is for people who want to talk and make things up and for the friend who’s funny but holds back. For anyone craving permission to be silly and try out a different part of themself.
Heckle Havoc is improv for everyone. A place where mistakes are fuel, heckles are hugs, and no story is too strange. There’s no script. No judgment. Just the fun of making something out of nothing.
In a world that rewards perfection, this game rewards presence.
The Mission
Heckle Havoc belongs at parties, family game nights, even classrooms. I see it as a warm-up for improv groups, an icebreaker for meetups.
If you’ve never done improv before, perfect. You’re exactly who this game is for.
So let’s gather. Let’s laugh. Let’s lose the script.
Let’s heckle the world back to life.
Sheldon Mott
Creator of Heckle Havoc